SHRUTI BHAT
NARRATIVE DESIGNER
I am driven by curiosity, continuous learning and a passion for crafting captivating stories. I have 3 years of student experience as a Narrative Designer and Game Artist - often as a liaison between the two departments. I am currently extending my game design skills by pursuing an MA in Games Design at Brunel University London, graduating in September 2024.
My focus lies in crafting immersive experiences, with a keen interest in environmental narrative, player journeys and world lore.
Skills
Core Skills
Narrative Design
Game Writing
Lorekeeping
​Game Design
Documentation
Playtesting
Set Dressing
Game Art
Software Skills
Unity
C#
Visual Scripting
Unreal Engine
Ink
Yarnspinner
Unity Dialogue Manager
Adobe Suite
Office 365
Google Suite
Miro
Version Control/Task Management
Perforce
Jira
GitHub
Unity Plastic SCM
Trello
ClickUp
Notion
Project Showcase
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Impasto (PC)
Narrative Designer, Narrative-Art Liaison
Impasto is an atmospheric adventure game with elements of horror. The game explores the fictional world based on the Black Paintings by Spanish painter, Francisco Goya.
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Genre: Horror, Adventure, First-person, Single-player RPG
Platform: PC & Mac
Engine and Tools: Unity, GSuite, Perforce, Maya, Photoshop
Team: 40+ team members, 7 departments
Duration: 12 months
Contribution Highlights:
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Wrote narrative documentation and game dialogue
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Gameplay, puzzle and level design contribution to the church district
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Took ownership of 3 environmental art pieces - the vault puzzle, stained glass paintings and Saturn’s cave murals that contributed to key gameplay moments.
Project Titan (Epic Games)
Lore Master
Project Titan is a collaborative art jam hosted by Epic Games where participants can fill a base open world landscape with their own assets and characters.
Platform: PC, Mac, Switch and more!
Engine and Tools: Unreal, Miro, Figma, GSuite, Perforce, Maya, Photoshop
Team: 45+ team members, 3 Regions
Duration: 10 weeks, Ongoing
Contribution Highlights:
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Managed and updated the lore for three fictional regions
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Authored and consolidated ideas, attended meetings, and presented lore in both voice calls and written documents
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Conceptualized lore on locations and set pieces to guide creation of environmental narrative (Shadow of Nimrit, Syrggis Forge, Golem town)
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Organised global lore meetings to create a cohesive and intertwining lore between regions, establishing trade routes, economies and region relations.
Bloobo (iOS)
Narrative Designer
Get ready for hours of physics and fun with Bloobo! Design and test mind-bending physics puzzles in your quest to restore creativity worldwide. Join TubeTech's team of creative volunteers and embark on a physics-based puzzle adventure in the world of Bloobo!
Genre: Physics-based, Puzzle, Single-player
Platform: iOS
Engine and Tools: Unity, Perforce, GSuite, Trello, FontForge, Photoshop
Team: 25+ team members, 9 departments
Duration: 12 months
Contribution Highlights:
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Used knowledge of Unity, skill in game writing and scripting
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Proactive approach towards contributing to the project, adapting to requirements