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SHRUTI BHAT

NARRATIVE DESIGNER

I am driven by curiosity, continuous learning and a passion for crafting captivating stories. I have worked on published indie games as a Narrative Designer and Game Artist - often as a liaison between the two departments. 

My focus lies in crafting immersive experiences, with a keen interest in environmental narrative, player journeys and world lore.

  • LinkedIn
  • Discord

Skills

  • Narrative Design

  • Game Writing

  • Lorekeeping

  • ​Game Design

  • Documentation

  • Playtesting

  • Set Dressing

Project Showcase

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Narrative Designer, Narrative-Art Liaison

Impasto is an atmospheric adventure game with elements of horror. The game explores the fictional world based on the Black Paintings by Spanish painter, Francisco Goya.

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Genre: Horror, Adventure, First-person, Single-player RPG
Platform: PC & Mac
Engine and Tools: Unity,
 GSuite, Perforce, Maya, Photoshop
Team: 40+ team members, 7 departments
Duration: 12 months

Accolades: Featured by PC Gamer, Reviewed by Alpha Beta Gamer, 88% Positive reviews on Steam

Contribution Highlights:

  • Wrote narrative documentation and game dialogue

  • Gameplay, puzzle and level design contribution to the church district

  • Took ownership of 3 environmental art pieces - the vault puzzle, stained glass paintings and Saturn’s cave murals that contributed to key gameplay moments.

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Narrative Designer, Game Designer

Thalbiryn is a project created during Kim MacAskill's "Advanced Storytelling" course. It is a low-intensity, single-player puzzle adventure game inspired by the workings of a puzzle box.
The project is primarily aimed towards a player profile of PC gamers interested in narrative, puzzles, visual novels or investigative gameplay in the age range of 18-25 years.

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Genre: Puzzle, Adventure, Third-person, Single-player RPG
Platform: Designed for PC
Tools: Google Docs, Sheets
Duration: 2 months

Project/Class Highlights:

  • Character Development for Player-driven Worlds

  • Crafting Dynamic dialogues

  • Writing cinematic scenes for games

  • DNA - integrating design narrative and art

  • Masterclasses from industry veterans: Mark Ginbey and Betty Robertson

Narrative Designer

Get ready for hours of physics and fun with Bloobo! Design and test mind-bending physics puzzles in your quest to restore creativity worldwide. Join TubeTech's team of creative volunteers and embark on a physics-based puzzle adventure in the world of Bloobo!


Genre: Physics-based, Puzzle, Single-player
Platform: iOS

Engine and Tools: Unity, Perforce, GSuite, Trello, FontForge, Photoshop

Team: 25+ team members, 9 departments
Duration: 12 months

Contribution Highlights:

  • Used knowledge of Unity, skill in game writing and scripting

  • Proactive approach towards contributing to the project, adapting to requirements

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The Elf's Apprentice

Solo Project - Game Design, Narrative Design, Research

A cooperative puzzle game designed to evoke reflective nostalgia and foster meaningful conversations between generations. Inspired by intergenerational storytelling, the game weaves together puzzles and a narrative that encourages players to share personal memories while collaborating to progress.

Genre: 2D, couch co-op, puzzle, narrative-driven
Platform: PC
Engine and Tools: Unity, Photoshop

Team: Solo
Duration: 3 months

​Accolades: Best MA Dissertation in Games Design; Arts and Humanities Outstanding Dissertation Award

Design Highlights:

  • Couch co-op inspired by intergenerational storytelling and aimed to encourage communication to bridge generational gap.

  • Requires collaboration through knowledge-sharing and problem-solving

  • Developed through an iterative process combining literature reviews, historical research, and game prototype testing.

  • Contributes to academic discussions on nostalgia in game design, highlighting the potential of interactive media to bridge generational gaps.

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And that's the end of the showcase!

Thanks for viewing my portfolio! If you are reading this, you probably found a few things interesting :D

 

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