
SHRUTI BHAT
NARRATIVE DESIGNER
I am driven by curiosity, continuous learning and a passion for crafting captivating stories. I have worked on published indie games as a Narrative Designer and Game Artist - often as a liaison between the two departments.
My focus lies in crafting immersive experiences, with a keen interest in environmental narrative, player journeys and world lore.
Skills
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Narrative Design
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Game Writing
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Lorekeeping
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​Game Design
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Documentation
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Playtesting
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Set Dressing
Narrative Designer, Narrative-Art Liaison
Impasto is an atmospheric adventure game with elements of horror. The game explores the fictional world based on the Black Paintings by Spanish painter, Francisco Goya.
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Genre: Horror, Adventure, First-person, Single-player RPG
Platform: PC & Mac
Engine and Tools: Unity, GSuite, Perforce, Maya, Photoshop
Team: 40+ team members, 7 departments
Duration: 12 months
Accolades: Featured by PC Gamer, Reviewed by Alpha Beta Gamer, 88% Positive reviews on Steam
Contribution Highlights:
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Wrote narrative documentation and game dialogue
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Gameplay, puzzle and level design contribution to the church district
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Took ownership of 3 environmental art pieces - the vault puzzle, stained glass paintings and Saturn’s cave murals that contributed to key gameplay moments.
Narrative Designer, Game Designer
Thalbiryn is a project created during Kim MacAskill's "Advanced Storytelling" course. It is a low-intensity, single-player puzzle adventure game inspired by the workings of a puzzle box.
The project is primarily aimed towards a player profile of PC gamers interested in narrative, puzzles, visual novels or investigative gameplay in the age range of 18-25 years.
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Genre: Puzzle, Adventure, Third-person, Single-player RPG
Platform: Designed for PC
Tools: Google Docs, Sheets
Duration: 2 months
Project/Class Highlights:
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Character Development for Player-driven Worlds
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Crafting Dynamic dialogues
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Writing cinematic scenes for games
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DNA - integrating design narrative and art
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Masterclasses from industry veterans: Mark Ginbey and Betty Robertson
Narrative Designer
Get ready for hours of physics and fun with Bloobo! Design and test mind-bending physics puzzles in your quest to restore creativity worldwide. Join TubeTech's team of creative volunteers and embark on a physics-based puzzle adventure in the world of Bloobo!
Genre: Physics-based, Puzzle, Single-player
Platform: iOS
Engine and Tools: Unity, Perforce, GSuite, Trello, FontForge, Photoshop
Team: 25+ team members, 9 departments
Duration: 12 months
Contribution Highlights:
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Used knowledge of Unity, skill in game writing and scripting
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Proactive approach towards contributing to the project, adapting to requirements
The Elf's Apprentice
Solo Project - Game Design, Narrative Design, Research
A cooperative puzzle game designed to evoke reflective nostalgia and foster meaningful conversations between generations. Inspired by intergenerational storytelling, the game weaves together puzzles and a narrative that encourages players to share personal memories while collaborating to progress.
Genre: 2D, couch co-op, puzzle, narrative-driven
Platform: PC
Engine and Tools: Unity, Photoshop
Team: Solo
Duration: 3 months
​Accolades: Best MA Dissertation in Games Design; Arts and Humanities Outstanding Dissertation Award
Design Highlights:
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Couch co-op inspired by intergenerational storytelling and aimed to encourage communication to bridge generational gap.
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Requires collaboration through knowledge-sharing and problem-solving
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Developed through an iterative process combining literature reviews, historical research, and game prototype testing.
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Contributes to academic discussions on nostalgia in game design, highlighting the potential of interactive media to bridge generational gaps.