top of page
SHRUTI BHAT

GAME ARTIST

I am driven by curiosity, continuous learning and a passion for crafting captivating stories. I have worked on published indie games as a Game Artist and Narrative Designer - often as a liaison between the two departments.

My focus lies in crafting immersive experiences, with a keen interest in environmental narrative, player journeys and world lore.

  • LinkedIn
  • Discord

Skills

Core Skills

3D Modelling

UV Unwrapping

Texturing

Art Implementation

Set Dressing/Decoration

Designing for VR

Playtesting

Software Skills

Maya

Adobe Suite

Unity

Office 365

Google Suite

Miro

Version Control/Task Management

Perforce

Jira

GitHub

Unity Plastic SCM

Trello

ClickUp

Notion

Project Showcase

Click on the buttons below to go to the relevant section or scroll down to browse all

The WereCleaner

Art-Narrative Liaison, Game Artist

Kyle is a janitor. He's also a werewolf. And now he's got the night shift. The WereCleaner is a third-person, stealth+comedy isometric game about keeping the office clean while being a werewolf.

​

Genre: Third person, isometric, stealth-cleaning comedy
Platform: PC, Mac and iOS
Engine and Tools: Unity, GSuite, Miro, Perforce, Maya, Photoshop, AfterEffects, ClickUp

Team: 30+ team members, 9 departments
Duration: 12 months

Click on the buttons below to browse my contributions

Accolades: Featured on the iOS “Best of What’s Hot” list, 120k units sold on iOS, 100k units sold on Steam

Contribution Highlights:

  • Created 2D concepts and lore for the Mascot Room Mess​ and set-dressed the bathroom and the janitor's closet

  • Took 3D models from ideation to in-game implementation through custom import tools (3D Modelling, UV unwrapping, Texturing) and ensured visual consistency of assets in each level

  • Re-topologized, re-textured and altered Unity store assets to match the game's art style

​

Impasto

Narrative Designer, Narrative-Art Liaison

Impasto is an atmospheric adventure game with elements of horror. The game explores the fictional world based on the Black Paintings by Spanish painter, Francisco Goya.

​

Genre: Horror, Adventure, First-person, Single-player RPG
Platform: PC & Mac
Engine and Tools: Unity,
 GSuite, Perforce, Maya, Photoshop
Team: 40+ team members, 7 departments
Duration: 12 months

Click on the buttons below to browse my contributions

Contribution Highlights:

  • Wrote narrative documentation and game dialogue

  • Gameplay, puzzle and level design contribution to the church district

  • Took ownership of 3 environmental art pieces - the vault puzzle, stained glass paintings and Saturn’s cave murals that contributed to key gameplay moments.

The Last Broadcast

Game Artist (3D), Environment Designer, Narrative Designer, UI Developer

Last Broadcast is a 3D first person narrative game set in a small radio station at the end of the world. Run a radio station. Talk to callers. And answer the question: How do you want to be remembered after you are gone?

​

Genre: Narrative, First person, Single-player
Platform: PC
Engine and Tools: Unity,
 Maya, Photoshop, Krita, AfterEffects, Trello

Team: 30+ team members, 6 departments
Duration: 12 months

Click on the buttons below to browse my contributions

Contribution Highlights:

  • Took 3D props from idea to game-ready (ideation, 2D concept, modelling, UV unwrapping, texturing, simple animation)

  • Set dressing the backyard including creating the water shader for the backyard pond

  • Level grey-boxing for the radio station

And that's the end of the showcase!

Thanks for viewing my portfolio! If you are reading this, you probably found a few things interesting :D

 

Here are some other fun links.

bottom of page