
SHRUTI BHAT
GAME ARTIST
I am driven by curiosity, continuous learning and a passion for crafting captivating stories. I have worked on published indie games as a Game Artist and Narrative Designer - often as a liaison between the two departments.
My focus lies in crafting immersive experiences, with a keen interest in environmental narrative, player journeys and world lore.
Skills
Core Skills
3D Modelling
UV Unwrapping
Texturing
Art Implementation
Set Dressing/Decoration
Designing for VR
Playtesting
Software Skills
Maya
Adobe Suite
Unity
Office 365
Google Suite
Miro
Version Control/Task Management
Perforce
Jira
GitHub
Unity Plastic SCM
Trello
ClickUp
Notion
Project Showcase
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The WereCleaner
Art-Narrative Liaison, Game Artist
Kyle is a janitor. He's also a werewolf. And now he's got the night shift. The WereCleaner is a third-person, stealth+comedy isometric game about keeping the office clean while being a werewolf.
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Genre: Third person, isometric, stealth-cleaning comedy
Platform: PC, Mac and iOS
Engine and Tools: Unity, GSuite, Miro, Perforce, Maya, Photoshop, AfterEffects, ClickUp
Team: 30+ team members, 9 departments
Duration: 12 months
Accolades: Featured on the iOS “Best of What’s Hot” list, 120k units sold on iOS, 100k units sold on Steam
Contribution Highlights:
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Created 2D concepts and lore for the Mascot Room Mess​ and set-dressed the bathroom and the janitor's closet
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Took 3D models from ideation to in-game implementation through custom import tools (3D Modelling, UV unwrapping, Texturing) and ensured visual consistency of assets in each level
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Re-topologized, re-textured and altered Unity store assets to match the game's art style
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Impasto
Narrative Designer, Narrative-Art Liaison
Impasto is an atmospheric adventure game with elements of horror. The game explores the fictional world based on the Black Paintings by Spanish painter, Francisco Goya.
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Genre: Horror, Adventure, First-person, Single-player RPG
Platform: PC & Mac
Engine and Tools: Unity, GSuite, Perforce, Maya, Photoshop
Team: 40+ team members, 7 departments
Duration: 12 months
Contribution Highlights:
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Wrote narrative documentation and game dialogue
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Gameplay, puzzle and level design contribution to the church district
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Took ownership of 3 environmental art pieces - the vault puzzle, stained glass paintings and Saturn’s cave murals that contributed to key gameplay moments.
The Last Broadcast
Game Artist (3D), Environment Designer, Narrative Designer, UI Developer
Last Broadcast is a 3D first person narrative game set in a small radio station at the end of the world. Run a radio station. Talk to callers. And answer the question: How do you want to be remembered after you are gone?
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Genre: Narrative, First person, Single-player
Platform: PC
Engine and Tools: Unity, Maya, Photoshop, Krita, AfterEffects, Trello
Team: 30+ team members, 6 departments
Duration: 12 months
Contribution Highlights:
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Took 3D props from idea to game-ready (ideation, 2D concept, modelling, UV unwrapping, texturing, simple animation)
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Set dressing the backyard including creating the water shader for the backyard pond
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Level grey-boxing for the radio station