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Impasto

Genre: Horror, Adventure, First-person, Single-player RPG
Platform: PC & Mac
Engine: Unity

Team: 40+ team members, 7 departments
Duration: March 2021 - April 2022

Impasto is a first-person horror adventure game inspired by the works and legacy of Francisco Goya, the revered yet tortured Spanish painter. Set within a world irreversibly altered by his fraying sanity, the player must use both stealth and wits to survive.

---Role(s) and responsibilities---

Narrative-Art Liaison

  • Storyboarded narrative sequences as they were written to establish rough visuals in the early stages

  • Collaborated with the design team on gameplay, puzzle and level design (Church district, Vault Puzzle)

  • Took ownership of 3 environmental art pieces - the vault puzzle, stained glass paintings and Saturn’s cave murals.

  • Storyboarded environmental narrative and guided artists in their creation (Church: glass paintings, Saturn’s Cave: Murals)

Narrative Designer

  • Overarching Storyline

  • NPC Dialogues (Judith, Don Claudio)

  • Directing the voice actor for Judith

  • Item and Quest Description

  • Item Ideation for Goya’s house and the Vault

Game Artist (2D/3D)

  • Style Studies

  • Skybox texture iterations

  • 2D concepts

  • 3D modeling, UV unwrapping, Texturing in Maya

  • Re-texturing and altering unity assets to match the game's art style

Playtester

  • Internal Playtesting and logging issues

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