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Maxim VR

Genre: Mental-Wellbeing, Virtual Reality
Platform: VR headset (Oculus Meta Quest 2/3)
Engine: Unity

Team: 11 people (bootstrapped)
Duration: October 2023 - Present

Maxim VR creates safe, immersive Virtual Reality environments for young adults, fostering positive mental health and well-being. The platform offers a digital sanctuary where technology, design, and healthcare unite to empower young minds.

---Role(s) and responsibilities: ---
Game Designer
  • Creating non-toxic Virtual Reality spaces to enhance player’s mental health and well-being

  • Developed the game design document for the app that directed all creative efforts

  • Worked on conceptualising the Landing Hub, Breathing Space and Night Meditation areas

  • Developed the Breathing space’s visual look and feel using custom and store-bought assets

  • Troubleshooting bugs and playtesting

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Narrative Designer
  • Conceptualized the narrative of the spaces and the player's interaction with the space with a team of 4
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Project Management / Team Lead

  • Worked on leading a team of 4 creatives alongside the co-founder

  • Creating the game design and development pipeline and best practices

  • Leading meetings and noting minutes

  • Consolidating, prioritising and assigning tasks to team members keeping in mind their availability and workload

  • Creating the product road map

  • Learned how to use SCRUM

  • Was in charge of managing Github, resolving conflicts and managing push and pull requests

  • Creating bug fixes documents for the team to keep everyone on the same page on how known bugs can be dealt with

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Game Art
  • Developed shaders for the clouds and iridescent audio bars in the breathing space
  • Animated the boat movement

---Goals---
  • Creating an experience that helps encourage mental-wellbeing among young adults
  • Learning how to develop in VR
  • Generating ideas and spaces that are cohesive with the theme and an underlying narrative
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---Challenges/Learnings---
  • Developing for VR brought a change in perspective on the possibilities
  • Learning the language of a 360° space and how to tune it to the experience you’re trying to convey
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