Bloobo
Genre: Physics-based, Puzzle, Single-player
Platform: iOS
Engine: Unity
Software: Unity Dialogue Manager (Pixel Crusher), Perforce, GSuite, Trello, FontForge, Photoshop
Team: 25+ team members, 9 departments
Duration: May 2022 - May 2023
Get ready for hours of physics and fun with Bloobo! Design and test mind-bending physics puzzles in your quest to restore creativity worldwide.
Join TubeTech's team of creative volunteers and embark on a physics-based puzzle adventure in the world of Bloobo!
​---Role(s) and responsibilities---
Narrative Designer
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Designing the overarching narrative of the game
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Writing for the character of Aandro (AI narrator)
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Crafting Aandro and Rayne’s origin story
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Writing for the Player’s onboarding sequence
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Writing dialogue, barks, cutscene scripts and worldbuilding
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Maintaining and contributing to the Bloobo Encyclopeadia
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Using Dialogue Manager in Unity to implement narrative
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Graphic Designer
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Modifying a font family to suit the game
UI Developer
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Creating the credits scene in Unity
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--- Team Goals ---
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Develop a captivating narrative that engages players.
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Maintaining a consistent narrative style and voice, focusing on character development for Aandro.
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Design and implement a player-friendly onboarding sequence that effectively introduces the game's mechanics and narrative.
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Craft diverse and engaging dialogue, barks, and cutscene scripts to add depth to the narrative and characters.
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A credits scene that is cathartic and gives the player a quick glimpse into the aftereffects of the game events.
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--- Personal Goals ---
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Enhance Narrative Design Skills catering to a mobile game.
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Craft Engaging Character Dialogue from the perspective of a newborn AI and an egotistic Company owner.
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Be part of a writer's room to collaboratively create the narrative
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Learn and use Dialogue Manager in Unity.
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Explore UI development through the credits scene and create a visual storytelling experience with a combination of AI-generated images.
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Actively participate in team and cross-disciplinary discussions.
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Effectively manage time to meet deadlines while working on multiple projects and a full-time job.
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Use Trello, Zoom and Google Workspace tools for effective communication, task tracking and live remote collaboration.
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--- Challenges and Learnings ---
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Creating a narrative that doesn’t restrict players from understanding the game mechanics if they skip dialogues -> making the tools more intuitive
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Ensuring a consistent narrative voice when collaborating with a diverse writers' room -> brainstorming ideas to allow for variety and creativity in one session, before fine-tuning the dialogue content to the character’s voice.
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Designing an effective onboarding sequence that is both informative and engaging without overwhelming players or seeming out of place from the game-setting
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Build the game world from Aandro and John Tube’s standpoint majorly through dialogue - the player never gets to interact with other workers, yet should feel like they have relatable co-workers -> Through Aandro’s point of view, occasionally describe ongoing activities in the workspace like office gossip, someone being fired, bringing a cat to work.
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As a mobile game where the majority player base skips dialogue if they are longer than one line, I had to upskill on rephrasing and optimising dialogue to be short yet clear.
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